gfxgfx
 
Please login or register.

Login with username, password and session length
 
gfx gfx
gfxgfx
 
 
gfx gfx
gfx
7155 Posts in 927 Topics by 28 Members - Latest Member: Dog Star 22 November 2024, 10:38:05 am
*
gfx* Home | Help | Search | Calendar | Login | Register | gfx
gfx
Forlorn Hope  |  City of Heroes\Villians  |  General CoX Discussion  |  Topic: Visual Sounds
gfx
gfxgfx
 

Author Topic: Visual Sounds  (Read 1669 times)

Prythos

  • Proconsul
  • *******
  • Posts: 182
  • Karma: +0/-0
Visual Sounds
« on: 6 April 2008, 07:33:30 pm »
I read this today and am not sure I like the idea of it....

www.cityofheroes.com/news/archives/2008/04/city_of_heroes_47.html

I can see how if keeps in with the whole comic book theme which is fine but i kinda like the realism too. Now I know it is 'optional' but they say they are going to remove the current sounds??? Seems a little unfair if you like it how it is.

Anyone have any thoughts??

Monochrome

  • Proconsul
  • *******
  • Posts: 622
  • Karma: +0/-0
Re: Visual Sounds
« Reply #1 on: 6 April 2008, 08:29:47 pm »
I read this today and am not sure I like the idea of it....

www.cityofheroes.com/news/archives/2008/04/city_of_heroes_47.html

I can see how if keeps in with the whole comic book theme which is fine but i kinda like the realism too. Now I know it is 'optional' but they say they are going to remove the current sounds??? Seems a little unfair if you like it how it is.

Anyone have any thoughts??
Yay, at least their April fools day gag got somebody !

Would have like to have seen what they did for full auto though

Prythos

  • Proconsul
  • *******
  • Posts: 182
  • Karma: +0/-0
Re: Visual Sounds
« Reply #2 on: 6 April 2008, 08:53:14 pm »
Oh now don't I feel daft...

Naaman

  • Global Moderator
  • Proconsul
  • *****
  • Posts: 1,587
  • Karma: +0/-0
Re: Visual Sounds
« Reply #3 on: 6 April 2008, 09:14:07 pm »
Would have like to have seen what they did for full auto though

Dakka-dakka- dakka would be my favourite :)

When eyeing a large and dangerous mob...
...A Tanker says, "Stay here while I distract them with my rock hard (granite) body."
...A Brute says, "Stay here while I let them kill me so I can kill them faster!"
...A Scrapper says, "Stay here while I.....ya know what, screw it---CHARGE!11!!1!!11!!1!!

Monochrome

  • Proconsul
  • *******
  • Posts: 622
  • Karma: +0/-0
Re: Visual Sounds
« Reply #4 on: 6 April 2008, 10:13:33 pm »
Would have like to have seen what they did for full auto though

Dakka-dakka- dakka would be my favourite :)


Yeah, but enough of them to fill the screen preferably.

Naaman

  • Global Moderator
  • Proconsul
  • *****
  • Posts: 1,587
  • Karma: +0/-0
Re: Visual Sounds
« Reply #5 on: 6 April 2008, 11:35:39 pm »
As long as it doesn't obscure the screen full of orange numbers  ;D
When eyeing a large and dangerous mob...
...A Tanker says, "Stay here while I distract them with my rock hard (granite) body."
...A Brute says, "Stay here while I let them kill me so I can kill them faster!"
...A Scrapper says, "Stay here while I.....ya know what, screw it---CHARGE!11!!1!!11!!1!!

Forlorn Hope  |  City of Heroes\Villians  |  General CoX Discussion  |  Topic: Visual Sounds
 

gfxgfx
gfx gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!