Forlorn Hope
City of Heroes\Villians => General CoX Discussion => Topic started by: Prythos on 25 June 2007, 05:46:04 pm
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Well last night after respeccing LS twice I think I finally have a toon that can make use of IO's Just wanted some advice on slottings or some possible suggestions. Min suggested I download a hero planner which I have done, and actually got on with it better than I thought I would.
Here is the output file from the planner.
Archetype: Scrapper
Primary Powers - Ranged : Katana
Secondary Powers - Support : Super Reflexes
01 : Focused Fighting Empty(01) Empty(3) Empty(3) Empty(5) Empty(5) Empty(7)
01 : Sting of the Wasp Empty(01) Empty(7) Empty(9) Empty(9) Empty(11) Empty(11)
02 : Focused Senses Empty(02) Empty(13) Empty(13) Empty(15) Empty(15) Empty(17)
04 : Flashing Steel Empty(04) Empty(17) Empty(19) Empty(19) Empty(21) Empty(21)
06 : Agile Empty(06) Empty(23) Empty(23)
08 : Build Up Empty(08) Empty(25) Empty(25)
10 : Practiced Brawler Empty(10) Empty(27) Empty(27) Empty(29)
12 : Hover Empty(12)
14 : Fly Empty(14) Empty(29) Empty(31)
16 : Hurdle Empty(16)
18 : Health Empty(18) Empty(31) Empty(31)
20 : Stamina Empty(20) Empty(33) Empty(33)
22 : Dodge Empty(22) Empty(33) Empty(34)
24 : The Lotus Drops Empty(24) Empty(34) Empty(34) Empty(36) Empty(36) Empty(36)
26 : Soaring Dragon Empty(26) Empty(37) Empty(37) Empty(37) Empty(39) Empty(48)
28 : Quickness Empty(28) Empty(50) Empty(50)
30 : Lucky Empty(30) Empty(39) Empty(39)
32 : Golden Dragonfly Empty(32) Empty(40) Empty(40) Empty(40) Empty(42) Empty(42)
35 : Evasion Empty(35) Empty(42) Empty(43) Empty(43) Empty(43) Empty(45)
38 : Elude Empty(38) Empty(45) Empty(45) Empty(46) Empty(46) Empty(46)
41 : Kick (Fight) Empty(41)
44 : Tough Empty(44) Empty(48) Empty(48)
47 : Weave Empty(47)
49 : Conserve Power Empty(49) Empty(50)
-------------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
All looks a bit messy to me. Hope you can make some sense of it, I know a lot of the powers are six slotted. ostly due to running out where to put the slots... Note that Focussed Fighting is housing a full set of Red Fortune IO's at this moment. Focussed Senses also has two of that same sense. The rest of the slots are empty.
Any ideas would be appreciated. Ta :)
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Practiced brawler only needs 2 slots - with SO's or better that'll get you a 10ish second overlap
Quickness - Hmmm, unless you're really desperate for somewhere to put your slots 3 in there is overkill as well.
Switch Hurdle out for Swift - you have fly, the ultimate vertical travel power
Think about putting extra slots in either Tough (to get a set bonus) or Conserve energy (As that's always a good thing ;))
Attacks - not a clue about Katana powerset, sorry :(
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Urghhh... not sure if I could go through another respec... so gruelling... Saying that I did put the extra 2 slots in PB for end Rdx, or is that not worth it?
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Urghhh... not sure if I could go through another respec... so gruelling... Saying that I did put the extra 2 slots in PB for end Rdx, or is that not worth it?
Nah - it uses sod all. If I'd done that I'd just stuff it full of recharges and see how big a number I could get :)
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Ok ran another quick mock up on hero planner. I think its better. I knocked flashins steel down to 4 slots cos I found Cleaving Blow has a set of 4.
Edit: Naam pointed out a glaring error or two so reran the figures... (Hadn't entered Exemping down into my calculations)
Edit, edit: The slots levels are rough as I did this in a hurry, I'll do a more progressive job come respec time. The power choices however are about spot on with the levels I plan to get them.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Katana
Secondary Powers - Support : Super Reflexes
01 : Focused Fighting Empty(01) Empty(3) Empty(3) Empty(7) Empty(19) Empty(40)
01 : Sting of the Wasp Empty(01) Empty(5) Empty(5) Empty(7) Empty(21) Empty(40)
02 : Focused Senses Empty(02) Empty(9) Empty(9) Empty(23) Empty(23) Empty(42)
04 : Flashing Steel Empty(04) Empty(11) Empty(11) Empty(13)
06 : Agile Empty(06) Empty(13) Empty(15)
08 : Build Up Empty(08) Empty(15) Empty(17)
10 : Practiced Brawler Empty(10) Empty(17)
12 : Hover Empty(12)
14 : Fly Empty(14) Empty(19) Empty(21)
16 : Dodge Empty(16) Empty(25) Empty(25)
18 : Swift Empty(18)
20 : The Lotus Drops Empty(20) Empty(27) Empty(27) Empty(33) Empty(33) Empty(42)
22 : Quickness Empty(22) Empty(29) Empty(29)
24 : Health Empty(24) Empty(31) Empty(31)
26 : Stamina Empty(26) Empty(31) Empty(33)
28 : Soaring Dragon Empty(28) Empty(34) Empty(34) Empty(34) Empty(39) Empty(40)
30 : Lucky Empty(30) Empty(36) Empty(36)
32 : Golden Dragonfly Empty(32) Empty(36) Empty(37) Empty(48) Empty(48) Empty(50)
35 : Evasion Empty(35) Empty(37) Empty(37) Empty(42) Empty(43) Empty(43)
38 : Elude Empty(38) Empty(39) Empty(39) Empty(43) Empty(45) Empty(45)
41 : Kick (Fight) Empty(41)
44 : Tough Empty(44) Empty(45) Empty(46) Empty(46) Empty(46) Empty(48)
47 : Weave Empty(47)
49 : Conserve Power Empty(49) Empty(50) Empty(50)
-------------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
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An interesting thing for me to look at, my katana/SR is level 15 atm and may go a different route with no movement power but sprint, quickness and swift slotted for run for a poor man's superspeed.
First thoughts - you want your defences largely 4 slotted.
Why ?
The expensive solution is luck of the gambler, 10% regen for 2, 1.13% max health for 3, 9% acc for 4
The cheapass is serendipity, which gives 4% regen, 0.75% max health, 3% acc (and also gives AoE def for a 5th one)
If you're going for serendipity, buy 38s and 39s not 40s, they craft way cheaper.
I'd slot most of your ST attacks with crushing impact (but see end of post), for the PBAoEs if you can't afford sciroccos then use multistrike or a mix of multistrike and cleaving blow. Cleaving blow, the dam/rech uses a prophecy so you don't want to make that, the set bonus is not worth it. Multistrike can usually be picked up cheaply and uses no rares at all to craft. Most of the set bonuses aren't up to much, but the enhancement bonuses you get from the IOs themselves are better than common IOs/SOs.
I'd slot 2 50 IO recharges in conserve power and save the slot, the 3rd doesn't give you much.
Tough I'd slot with 3 bits of titanium coating (none of the set bonuses are that great for a SR) to get +1.5% health, plus the steadfast prot res/3%def unique. (this is how I do slot it on my ice tank)
IMHO boxing is better than kick, but with the redraw I'm guessing you wouldn't use either anyway.
Weave is just about worth slotting: The defensive maths based around you being at the bottom of the ED cap ie 3 even con SOs:
Toggle defence - 13.875 base
Passive defence - 5.625 base
Total 19.5% x1.57 = 30.615%
Weave = 3.75% base for a scrapper so 5.8875% slotted
Add in the 3% from the steadfast prot unique and you're up to 39.5%
I would take combat jumping/superjump rather than hover/fly but if you're going to take hover, you might consider slotting it, swift and quickness for flight speed and actually using it in combat. The extra defence in CJ/hover actually significantly reduces the damage you take, I believe they're both 1.875% for a scrapper which with one IO would be 2.35%, reducing your chance of being hit from 10.5% to 8.15%, a 22.4% reduction.
Also consider:
6 slotting makos bite in one attack would give 3.75% ranged defence
6 slotting touch of death in one attack would give 3.13% melee defence
5 bits of multistrike give 1.88% AoE defence, and you have 2 suitable powers for that.
To a SR, these are potentially valuable and combined with the above would damn near hit the 45% cap without elude.
Mino
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Wow lot to look at there Min. I like the idea of slotting hover acually never really considered it viable in combat before.
First thoughts - you want your defences largely 4 slotted.
Why ?
A bit confused here. Are you looking at my first post or second rollout. If its the first you can disregard that, the second export from HP is the one I am concentrating on now.
Tough I'd slot with 3 bits of titanium coating (none of the set bonuses are that great for a SR) to get +1.5% health, plus the steadfast prot res/3%def unique. (this is how I do slot it on my ice tank)
That's good to know and something easily altered.
Weave is just about worth slotting: The defensive maths based around you being at the bottom of the ED cap ie 3 even con SOs:
Toggle defence - 13.875 base
Passive defence - 5.625 base
Total 19.5% x1.57 = 30.615%
Weave = 3.75% base for a scrapper so 5.8875% slotted
Add in the 3% from the steadfast prot unique and you're up to 39.5%
I'm assuming that this is with just the one slot?
I'll probably run off an update planner later on beut I think am almost there :)
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Wow lot to look at there Min. I like the idea of slotting hover acually never really considered it viable in combat before.
First thoughts - you want your defences largely 4 slotted.
Why ?
A bit confused here. Are you looking at my first post or second rollout. If its the first you can disregard that, the second export from HP is the one I am concentrating on now.
The second one, I'm suggesting you want exactly 4 slots in both your toggles and your passives
Tough I'd slot with 3 bits of titanium coating (none of the set bonuses are that great for a SR) to get +1.5% health, plus the steadfast prot res/3%def unique. (this is how I do slot it on my ice tank)
That's good to know and something easily altered.
Weave is just about worth slotting: The defensive maths based around you being at the bottom of the ED cap ie 3 even con SOs:
Toggle defence - 13.875 base
Passive defence - 5.625 base
Total 19.5% x1.57 = 30.615%
Weave = 3.75% base for a scrapper so 5.8875% slotted
Add in the 3% from the steadfast prot unique and you're up to 39.5%
I'm assuming that this is with just the one slot?
The factor of 1.57 I've used is for 3 even con SOs in the toggles/passives, it's also where the serious ED cutoff occurs. I only considered the one IO case for CJ/hover because it is such a low base percentage it's not worth slotting more, and CJ uses almost no end so there's nothing else to slot in it, you probably would not bother slotting hover for def at all as you would want end and fly speed (check out the fly sets). The steadfast protection IO goes in a resistance set, it gives damage resistance on the normal schedule for a two part enhancement varying by level, and a fixed 3% def to all.
The only thing I'd consider adding is the kismet unique in one of your defence powers. Also remember speed boost + hover = turbo flight, so if you have a kin on the team, you can happily hover.
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Well before I only had 6 slots in the toggles to account for end redux, and if the sets arent worth the full 6 set bonus I guess 4 slots is a good way to go
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Have had another re-work and come up with this...
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Katana
Secondary Powers - Support : Super Reflexes
01 : Focused Fighting Empty(01) Empty(3) Empty(5) Empty(15) Empty(48) Empty(50)
01 : Sting of the Wasp Empty(01) Empty(3) Empty(7) Empty(15) Empty(36) Empty(43)
02 : Focused Senses Empty(02) Empty(5) Empty(9) Empty(17) Empty(19)
04 : Flashing Steel Empty(04) Empty(7) Empty(9) Empty(21) Empty(36) Empty(43)
06 : Hover Empty(06) Empty(40)
08 : Agile Empty(08) Empty(11) Empty(13) Empty(21)
10 : Build Up Empty(10) Empty(11) Empty(17)
12 : Practiced Brawler Empty(12) Empty(13)
14 : Fly Empty(14) Empty(36) Empty(37)
16 : Swift Empty(16)
18 : Health Empty(18) Empty(19) Empty(23)
20 : The Lotus Drops Empty(20) Empty(23) Empty(27) Empty(29) Empty(33) Empty(42)
22 : Dodge Empty(22) Empty(27) Empty(29) Empty(33)
24 : Stamina Empty(24) Empty(25) Empty(25)
26 : Quickness Empty(26)
28 : Lucky Empty(28) Empty(31) Empty(31) Empty(33)
30 : Soaring Dragon Empty(30) Empty(31) Empty(34) Empty(37) Empty(40) Empty(43)
32 : Golden Dragonfly Empty(32) Empty(34) Empty(34) Empty(37) Empty(40) Empty(45)
35 : Kick (Fight) Empty(35)
38 : Evasion Empty(38) Empty(39) Empty(39) Empty(39) Empty(50)
41 : Elude Empty(41) Empty(42) Empty(42) Empty(46) Empty(46) Empty(46)
44 : Tough Empty(44) Empty(45) Empty(45)
47 : Weave Empty(47) Empty(48) Empty(48)
49 : Conserve Power Empty(49) Empty(50)
-------------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
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Well before I only had 6 slots in the toggles to account for end redux, and if the sets arent worth the full 6 set bonus I guess 4 slots is a good way to go
You actually get way more effect from end reductions in your attacks than in your toggles except for a very few extremely high impact toggles that you don't have (damage auras, focussed accuracy etc). The good news is that the IO sets for the attacks include a certain amount of end reduction, so you shouldn't need extra end reduction in the toggles.
Will post up my take on what this might look like tomorrow.
Mino
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Try this, I'm going to leave out the hugely expensive uniques. I have no idea how you would normally slot elude, so will make something up.
LotGx4 I will use several times and means the following: Luck of the Gambler, Def, Def/end, Def/end/rech, Def/rech, at level 50 this gives +58.5%def, +47.7% end redux, and set bonuses of 10% regen, 1.13% hits, 9%acc
Serenx4 = Serendipity, Def, Def/end, Def/end/rech, Def/rech, at level 40 this gives +57.3% def, +43% end redux (so in fact you can see you don't have to go mad getting 50s on the luck of the gambler), set bonuses 4% regen, 0.75% hits, 3% acc
01 : Focused Fighting LotGx4
01 : Sting of the Wasp Touch of deathx6
02 : Focused Senses LotGx4
04 : Flashing Steel Multistrikex6
06 : Hover Freebird Fly, End, Common IO Fly
08 : Agile Serenx4
10 : Build Up Common IO rechargex3
12 : Practiced Brawler Common IO rechargex2
14 : Fly Freebird Fly, End, Common IO Fly
16 : Swift Common IO run or fly
18 : Health Numina's Convalescence Heal, Heal/end, heal/rech
20 : The Lotus Drops Multistrikex6
22 : Dodge Serenx4
24 : Stamina Common IO end modx3
26 : Quickness Common IO run or fly
28 : Lucky Serenx4
30 : Soaring Dragon Mako's bitex6
32 : Golden Dragonfly Sciroccos Dervishx5 (not the chance of lethal)
35 : Evasion LotGx4
38 : Elude LotG and Gift of the ancients def/rech, def/end/rech, 2xcommon IO end mod
41 : Boxing (Fight) Common IO Acc
44 : Tough Titanium coating Res, end/res, end/rech/res Steadfast protection unique Res/3%def
47 : Weave Serenx4
49 : Conserve Power Common IO rechargex2
So what do you get out of this set bonus wise, the luck of the gambler/serendipity ones have been dealt with above, I'm not listing the irrelevant ones.
Touch of death x6 gives you: +1.5% hits, +2.5% damage, +3.13% melee def
Mako's bite x6 gives you: +1.5% hits, +3% damage, +3.75% ranged def
Multistrike x6 gives you: 0.95% fire/cold res, 1.88% AoE def, 1.88% melee def
Freebird x2 gives you +8% regen
Numina's Convalescence x3 gives you +12% regen, +1.88% hits
Sciroccos Dervish x5 gives you +10% regen, +3.13% neg energy res, +9% acc, +3.13% AoE def
Gift of the ancients x2 gives you +2% recovery
Titanium coating x3 gives you +1.5% hits
Totals:
Regen: 10%x5 (4 LotG, Sciroccos), 12% (Numinas), 8%x2 (Freebird), 4%x4 (Seren) = +94%
Hits: 1.13%x3 (LotG), 1.88% (numinas), 1.5%x3 (Makos, ToD, Titanium) = +9.77%
Recovery: +2% (GotA)
Accuracy: 9%x4 (3 Lotg, Sciroccos), 3%x4 (Seren) = +48%
AoE def: +3.13% (Sciroccos), +1.88%x2 (multistrike) = +6.89%
Melee def: +3.13% (ToD), +1.88%x2 (multistrike = +6.89%
Ranged def: +3.75% (Mako's)
Damage: +2.5% (ToD), +3% (Mako's) = +5.5%
Fire/cold res: +0.95%x2 (multistrike) = +1.9%
Neg energy res: +3.13% (Sciroccos)
Counting up, I think you're in profit by a slot or two on this build. Either slot swift or quickness with some extra run or fly speed, or add the sciroccos proc into golden dragonfly (ouch, uses 2 expensive rares to make), and replace one of the other sciroccos enhancements with a (much cheaper) multistrike one. If you happen to drop one of the healing set uniques (they're all uber), put an extra slot in health to accommodate it. Another possiblity is to actually slot boxing with 2 or 3 bits of stupefy or razzle dazzle for extra recovery and max hits.
The extra melee/AoE defence also gives you some flexibility, you could take some slots out of the two passives that go with those and put them elsewhere, as the serendipity bonuses you'd lose are not huge, or it would allow you to use some slightly lower level enhancements in those powers and their associated toggles and still hit 45% def.
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Counting up, I think you're in profit by a slot or two on this build. Either slot swift or quickness with some extra run or fly speed, or add the sciroccos proc into golden dragonfly (ouch, uses 2 expensive rares to make),
In regards to cost of the rares it's well worth being patient. I (finally) picked the recipe for the last of the LotG set but since I set the purchase at a measly 5mil on Sunday as a place marker it seemed to work :) (It normally sells for 7mil+)
Set up purchases of Essence of the Furies and Pangean soil and left to do Shadow Shard missions - came back a few hours later and had got them for a little under 5.5mil :)
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Try this, I'm going to leave out the hugely expensive uniques. I have no idea how you would normally slot elude, so will make something up.
LotGx4 I will use several times and means the following: Luck of the Gambler, Def, Def/end, Def/end/rech, Def/rech, at level 50 this gives +58.5%def, +47.7% end redux, and set bonuses of 10% regen, 1.13% hits, 9%acc
Serenx4 = Serendipity, Def, Def/end, Def/end/rech, Def/rech, at level 40 this gives +57.3% def, +43% end redux (so in fact you can see you don't have to go mad getting 50s on the luck of the gambler), set bonuses 4% regen, 0.75% hits, 3% acc
01 : Focused Fighting LotGx4
01 : Sting of the Wasp Touch of deathx6
02 : Focused Senses LotGx4
04 : Flashing Steel Multistrikex6
06 : Hover Freebird Fly, End, Common IO Fly
08 : Agile Serenx4
10 : Build Up Common IO rechargex3
12 : Practiced Brawler Common IO rechargex2
14 : Fly Freebird Fly, End, Common IO Fly
16 : Swift Common IO run or fly
18 : Health Numina's Convalescence Heal, Heal/end, heal/rech
20 : The Lotus Drops Multistrikex6
22 : Dodge Serenx4
24 : Stamina Common IO end modx3
26 : Quickness Common IO run or fly
28 : Lucky Serenx4
30 : Soaring Dragon Mako's bitex6
32 : Golden Dragonfly Sciroccos Dervishx5 (not the chance of lethal)
35 : Evasion LotGx4
38 : Elude LotG and Gift of the ancients def/rech, def/end/rech, 2xcommon IO end mod
41 : Boxing (Fight) Common IO Acc
44 : Tough Titanium coating Res, end/res, end/rech/res Steadfast protection unique Res/3%def
47 : Weave Serenx4
49 : Conserve Power Common IO rechargex2
So what do you get out of this set bonus wise, the luck of the gambler/serendipity ones have been dealt with above, I'm not listing the irrelevant ones.
Touch of death x6 gives you: +1.5% hits, +2.5% damage, +3.13% melee def
Mako's bite x6 gives you: +1.5% hits, +3% damage, +3.75% ranged def
Multistrike x6 gives you: 0.95% fire/cold res, 1.88% AoE def, 1.88% melee def
Freebird x2 gives you +8% regen
Numina's Convalescence x3 gives you +12% regen, +1.88% hits
Sciroccos Dervish x5 gives you +10% regen, +3.13% neg energy res, +9% acc, +3.13% AoE def
Gift of the ancients x2 gives you +2% recovery
Titanium coating x3 gives you +1.5% hits
Totals:
Regen: 10%x5 (4 LotG, Sciroccos), 12% (Numinas), 8%x2 (Freebird), 4%x4 (Seren) = +94%
Hits: 1.13%x3 (LotG), 1.88% (numinas), 1.5%x3 (Makos, ToD, Titanium) = +9.77%
Recovery: +2% (GotA)
Accuracy: 9%x4 (3 Lotg, Sciroccos), 3%x4 (Seren) = +48%
AoE def: +3.13% (Sciroccos), +1.88%x2 (multistrike) = +6.89%
Melee def: +3.13% (ToD), +1.88%x2 (multistrike = +6.89%
Ranged def: +3.75% (Mako's)
Damage: +2.5% (ToD), +3% (Mako's) = +5.5%
Fire/cold res: +0.95%x2 (multistrike) = +1.9%
Neg energy res: +3.13% (Sciroccos)
Counting up, I think you're in profit by a slot or two on this build. Either slot swift or quickness with some extra run or fly speed, or add the sciroccos proc into golden dragonfly (ouch, uses 2 expensive rares to make), and replace one of the other sciroccos enhancements with a (much cheaper) multistrike one. If you happen to drop one of the healing set uniques (they're all uber), put an extra slot in health to accommodate it. Another possiblity is to actually slot boxing with 2 or 3 bits of stupefy or razzle dazzle for extra recovery and max hits.
The extra melee/AoE defence also gives you some flexibility, you could take some slots out of the two passives that go with those and put them elsewhere, as the serendipity bonuses you'd lose are not huge, or it would allow you to use some slightly lower level enhancements in those powers and their associated toggles and still hit 45% def.
Thanks so much for the Min I'd never have ben able to research all that myself, much less find the patience to do it. I have about 30 mil on my toon at the moment. I'm gonna assume that wont nearly be enough lol.
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Actually as long as you're not getting the expensive recipes and are getting your salvage from missions then often the most expensive thing is the build cost (touch under half a mil).
BTW - Min's having another peek at the slotting for elude, losing the End enhancements.
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Actually as long as you're not getting the expensive recipes and are getting your salvage from missions then often the most expensive thing is the build cost (touch under half a mil).
BTW - Min's having another peek at the slotting for elude, losing the End enhancements.
Another tip, 39s are less than half the crafting price of 40s, the recipes are often cheaper too, 49s are also way cheaper than 50s both to craft and buy and by the time ED's cut in the difference is negligible. I suspect you can just take the end mod enhancements out of elude and reallocate the slots elsewhere, or you can ram your def and recharge further into ED with a serendipity def/rech and def/end/rech. The numbers to be exact with 40 GotA and 50 LotG will be that you get 52.5% def for just the 4 enhancements, you would need a little more to get up to the 57% serious ED cap, so any def/rech or def/end/rech would get you there. Another sensible alternative would be to slot red fortunex5 instead (leave out the end enhancement)which uses no rares to make plus a common IO recharge.
I'd start by acquiring some of the cheap bits, you will prob be able to get all the serendipitys for the price of a single LotG set for example. Also take a peek at the enhancements for sale, sometimes you'll find stuff cheaper than the salvage needed to make it. Also look what the LotG, sciroccos etc enhs need to make and start stockpiling the salvage.
Also you stand a chance of dropping suitable recipes and salvage to make them for the sets that stop at 40 if you take your high 30s toon(s) out a bit. This build uses quite a lot of these (ToD, serendipity, GotA)
Mino
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Keyed this into mids hero planner which copes with IOs and is a worthwhile piece of software to download. To get this I exported with universal codes. If you download it, you can copy the piece of gibberish at the bottom in to play with.
Mino
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Lethal Steel: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp - (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (27) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting - (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense
Level 2: Focused Senses - (A) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Flashing Steel - (A) Multi Strike - Accuracy/Damage
- (7) Multi Strike - Damage/Endurance
- (7) Multi Strike - Damage/Recharge
- (11) Multi Strike - Accuracy/Endurance
- (15) Multi Strike - Accuracy/Damage/Endurance
- (19) Multi Strike - Damage/Endurance/Recharge
Level 6: Hover - (A) Freebird - FlySpeed
- (43) Freebird - Endurance
- (46) Flight Speed IO
Level 8: Agile - (A) Serendipity - Defense/Endurance
- (19) Serendipity - Defense/Recharge
- (29) Serendipity - Defense
- (37) Serendipity - Defense/Endurance/Recharge
Level 10: Build Up - (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 12: Practiced Brawler - (A) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Fly - (A) Flight Speed IO
- (42) Freebird - Endurance
- (43) Freebird - FlySpeed
Level 16: Swift Level 18: Health - (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal/Recharge
Level 20: The Lotus Drops - (A) Multi Strike - Accuracy/Damage
- (21) Multi Strike - Damage/Endurance
- (21) Multi Strike - Damage/Recharge
- (23) Multi Strike - Accuracy/Endurance
- (23) Multi Strike - Accuracy/Damage/Endurance
- (27) Multi Strike - Damage/Endurance/Recharge
Level 22: Dodge - (A) Serendipity - Defense/Endurance
- (36) Serendipity - Defense/Recharge
- (37) Serendipity - Defense
- (37) Serendipity - Defense/Endurance/Recharge
Level 24: Stamina - (A) Endurance Modification IO
- (25) Endurance Modification IO
- (25) Endurance Modification IO
Level 26: Quickness Level 28: Lucky - (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense/Recharge
- (42) Serendipity - Defense/Endurance/Recharge
- (43) Serendipity - Defense
Level 30: Soaring Dragon - (A) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Damage/Endurance
- (31) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
Level 32: Golden Dragonfly - (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (33) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Damage/Recharge
- (46) Multi Strike - Accuracy/Damage/Endurance
Level 35: Evasion - (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Elude - (A) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Recharge
- (40) Red Fortune - Defense/Endurance
- (40) Recharge Reduction IO
Level 41: Boxing - (A) Stupefy - Accuracy/Recharge
- (50) Stupefy - Accuracy/Stun/Recharge
Level 44: Tough - (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance
- (45) Titanium Coating - Resistance/Endurance/Recharge
- (45) Steadfast Protection - Resistance/+Def 3%
Level 47: Weave - (A) Serendipity - Defense/Endurance
- (48) Serendipity - Defense/Recharge
- (48) Serendipity - Defense/Endurance/Recharge
- (48) Serendipity - Defense
Level 49: Conserve Power - (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------
Level 1: Brawl Level 1: Sprint Level 2: Rest - (A) Recharge Reduction IO
Level 1: Critical Hit
------------
Set Bonus Totals:- +7.5% DamageBuff
- +3% Defense(Smashing)
- +3% Defense(Lethal)
- +3% Defense(Fire)
- +3% Defense(Cold)
- +3% Defense(Energy)
- +3% Defense(Negative)
- +3% Defense(Psionic)
- +9.88% Defense(Melee)
- +6.75% Defense(Ranged)
- +9.88% Defense(AoE)
- +48% Enhancement(Accuracy)
- +5% Enhancement(RechargeTime)
- +170.7 (12.8%) HitPoints
- +MezResist(Held) (Mag 6.05%)
- +MezResist(Immobilize) (Mag 8.25%)
- +MezResist(Sleep) (Mag 5.5%)
- +MezResist(Stun) (Mag 3.3%)
- +2.5% Recovery
- +84% Regeneration
- +3.15% Resistance(Fire)
- +3.15% Resistance(Cold)
- +3.13% Resistance(Negative)
------------
Set Bonuses:
Touch of Death
(Sting of the Wasp)- +MezResist(Immobilize) (Mag 2.75%)
- +20.1 (1.5%) HitPoints
- +2.5% DamageBuff
- +MezResist(Held) (Mag 2.75%)
- +3.13% Defense(Melee)
Luck of the Gambler
(Focused Fighting)- +10% Regeneration
- +15.1 (1.13%) HitPoints
- +9% Enhancement(Accuracy)
Luck of the Gambler
(Focused Senses)- +10% Regeneration
- +15.1 (1.13%) HitPoints
- +9% Enhancement(Accuracy)
Multi Strike
(Flashing Steel)- +MezResist(Sleep) (Mag 1.65%)
- +0.945% Res(Fire, Cold)
- +MezResist(Stun) (Mag 1.65%)
- +1.88% Defense(AoE)
- +1.88% Defense(Melee)
Freebird
(Hover)Serendipity
(Agile)- +4% Regeneration
- +10 (0.75%) HitPoints
- +3% Enhancement(Accuracy)
Freebird
(Fly)Numina's Convalescence
(Health)- +12% Regeneration
- +25.1 (1.88%) HitPoints
Multi Strike
(The Lotus Drops)- +MezResist(Sleep) (Mag 1.65%)
- +0.945% Res(Fire, Cold)
- +MezResist(Stun) (Mag 1.65%)
- +1.88% Defense(AoE)
- +1.88% Defense(Melee)
Serendipity
(Dodge)- +4% Regeneration
- +10 (0.75%) HitPoints
- +3% Enhancement(Accuracy)
Serendipity
(Lucky)- +4% Regeneration
- +10 (0.75%) HitPoints
- +3% Enhancement(Accuracy)
Mako's Bite
(Soaring Dragon)- +MezResist(Immobilize) (Mag 3.3%)
- +20.1 (1.5%) HitPoints
- +3% DamageBuff
- +MezResist(Held) (Mag 3.3%)
- +3.75% Defense(Ranged)
Scirocco's Dervish
(Golden Dragonfly)- +10% Regeneration
- +3.13% Resistance(Negative)
- +9% Enhancement(Accuracy)
- +3.13% Defense(AoE)
Luck of the Gambler
(Evasion)- +10% Regeneration
- +15.1 (1.13%) HitPoints
- +9% Enhancement(Accuracy)
Red Fortune
(Elude)- +MezResist(Immobilize) (Mag 2.2%)
- +1.26% Res(Fire, Cold)
- +2% DamageBuff
- +5% Enhancement(RechargeTime)
Stupefy
(Boxing)Titanium Coating
(Tough)- +MezResist(Sleep) (Mag 2.2%)
- +20.1 (1.5%) HitPoints
Steadfast Protection
(Tough)Serendipity
(Weave)- +4% Regeneration
- +10 (0.75%) HitPoints
- +3% Enhancement(Accuracy)
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4280;1009;1348;|
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.DP``
|-----------------------------------------------------------------------------|
-
Thats useful to know. I already have a set of 50's Red Fortune knocking about
-
Thats useful to know. I already have a set of 50's Red Fortune knocking about
Some of the bits of this are very optional, basically which two bits of stupefy you use in boxing are irrelevant as I presume you don't actually use this attack, but the 2.5% recovery could be useful. Which bit of sciroccos you replace with the equivalent (or indeed a different) bit of multistrike, really depends on which bit you can't get or can't afford to make.
The IO recharge in elude you could replace with a random recharge/def IO if you wanted, or if you feel really flush, the relevant HO (membrane ?). I put the slots in to the powers in a pretty random order, but for exemping that's fairly irrelevant. The only thing to think about is the way set bonuses work when exemping, which largely means that if you have a set of say 32 serendipitys instead of 40s, then put them in a power you have before 32, so that you will actually get the set bonuses when exemped to 30+, no sense in wasting them in one of the high level powers which will exemp off anyway.
-
I was just looking to get them 40ish, depending on available funds.
-
Was looking at a broadsword/SR build for a friend, and have worked out that if you're prepared to spend a fortune, you can do this:
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Leora X: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx(48)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(27), RedFtn-EndRdx(37)
Level 4: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
Level 12: Boxing -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(40), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Mrcl-Heal(46), Mrcl-Rcvry+(50)
Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 22: Quickness -- Run-I(A)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Disembowel -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(27), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(46)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx/Rchg(37)
Level 38: Elude -- RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(42), S'fstPrt-ResDam/Def+(42), ResDam-I(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(45)
Level 47: Lucky -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- +13.5% DamageBuff
- +3% Defense(Smashing)
- +3% Defense(Lethal)
- +3% Defense(Fire)
- +3% Defense(Cold)
- +3% Defense(Energy)
- +3% Defense(Negative)
- +3% Defense(Psionic)
- +6.13% Defense(Melee)
- +16.8% Defense(Ranged)
- +12.4% Defense(AoE)
- +45% Enhancement(Accuracy)
- +48.8% Enhancement(RechargeTime)
- +3% Enhancement(Stun)
- +95.4 (7.13%) HitPoints
- +MezResist(Held) (Mag 6.05%)
- +MezResist(Immobilize) (Mag 14.9%)
- +7.5% Recovery
- +62% Regeneration
- +5.04% Resistance(Fire)
- +5.04% Resistance(Cold)
- +9.38% Resistance(Negative)
------------
Set Bonuses:
Mako's Bite
(Slash)- +MezResist(Immobilize) (Mag 3.3%)
- +20.1 (1.5%) HitPoints
- +3% DamageBuff
- +MezResist(Held) (Mag 3.3%)
- +3.75% Defense(Ranged)
Red Fortune
(Focused Fighting)- +MezResist(Immobilize) (Mag 2.2%)
- +1.26% Res(Fire, Cold)
- +2% DamageBuff
- +5% Enhancement(RechargeTime)
- +2.5% Defense(Ranged)
Red Fortune
(Focused Senses)- +MezResist(Immobilize) (Mag 2.2%)
- +1.26% Res(Fire, Cold)
- +2% DamageBuff
- +5% Enhancement(RechargeTime)
- +2.5% Defense(Ranged)
Scirocco's Dervish
(Slice)- +10% Regeneration
- +3.13% Resistance(Negative)
- +9% Enhancement(Accuracy)
- +3.13% Defense(AoE)
Stupefy
(Boxing)- +2.5% Recovery
- +25.1 (1.88%) HitPoints
- +3% Enhancement(Stun)
- +6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Health)Miracle
(Health)Scirocco's Dervish
(Whirling Sword)- +10% Regeneration
- +3.13% Resistance(Negative)
- +9% Enhancement(Accuracy)
- +3.13% Defense(AoE)
Luck of the Gambler
(Dodge)- +10% Regeneration
- +15.1 (1.13%) HitPoints
- +9% Enhancement(Accuracy)
- +7.5% Enhancement(RechargeTime)
Touch of Death
(Disembowel)- +MezResist(Immobilize) (Mag 2.75%)
- +20.1 (1.5%) HitPoints
- +2.5% DamageBuff
- +MezResist(Held) (Mag 2.75%)
- +3.13% Defense(Melee)
Scirocco's Dervish
(Head Splitter)- +10% Regeneration
- +3.13% Resistance(Negative)
- +9% Enhancement(Accuracy)
- +3.13% Defense(AoE)
Red Fortune
(Evasion)- +MezResist(Immobilize) (Mag 2.2%)
- +1.26% Res(Fire, Cold)
- +2% DamageBuff
- +5% Enhancement(RechargeTime)
- +2.5% Defense(Ranged)
Red Fortune
(Elude)- +MezResist(Immobilize) (Mag 2.2%)
- +1.26% Res(Fire, Cold)
- +2% DamageBuff
- +5% Enhancement(RechargeTime)
- +2.5% Defense(Ranged)
Impervium Armor
(Tough)Steadfast Protection
(Tough)Luck of the Gambler
(Weave)- +10% Regeneration
- +15.1 (1.13%) HitPoints
- +9% Enhancement(Accuracy)
- +7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Lucky)- +7.5% Enhancement(RechargeTime)
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4204;1002;1336;|
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|-----------------------------------------------------------------------------|
This works in hasten without compromising your defences. It also has a bucket load of extra recharge (4x+5% from the red fortune sets without the uniques).
Mids doesn't handle some of the uniques correctly, so take the figures at the bottom with a pinch of salt. I believe katana and Bsw use basically the same attacks, the katana ones being a bit faster but doing less damage so the tech in this build should be applicable to yours.
Steve