Urghhh... not sure if I could go through another respec... so gruelling... Saying that I did put the extra 2 slots in PB for end Rdx, or is that not worth it?
First thoughts - you want your defences largely 4 slotted.Why ?
Tough I'd slot with 3 bits of titanium coating (none of the set bonuses are that great for a SR) to get +1.5% health, plus the steadfast prot res/3%def unique. (this is how I do slot it on my ice tank)
Weave is just about worth slotting: The defensive maths based around you being at the bottom of the ED cap ie 3 even con SOs:Toggle defence - 13.875 basePassive defence - 5.625 baseTotal 19.5% x1.57 = 30.615%Weave = 3.75% base for a scrapper so 5.8875% slottedAdd in the 3% from the steadfast prot unique and you're up to 39.5%
Wow lot to look at there Min. I like the idea of slotting hover acually never really considered it viable in combat before.Quote from: Monochrome on 26 June 2007, 02:56:13 pmFirst thoughts - you want your defences largely 4 slotted.Why ? A bit confused here. Are you looking at my first post or second rollout. If its the first you can disregard that, the second export from HP is the one I am concentrating on now.
Quote from: Monochrome on 26 June 2007, 02:56:13 pmTough I'd slot with 3 bits of titanium coating (none of the set bonuses are that great for a SR) to get +1.5% health, plus the steadfast prot res/3%def unique. (this is how I do slot it on my ice tank) That's good to know and something easily altered. Quote from: Monochrome on 26 June 2007, 02:56:13 pmWeave is just about worth slotting: The defensive maths based around you being at the bottom of the ED cap ie 3 even con SOs:Toggle defence - 13.875 basePassive defence - 5.625 baseTotal 19.5% x1.57 = 30.615%Weave = 3.75% base for a scrapper so 5.8875% slottedAdd in the 3% from the steadfast prot unique and you're up to 39.5%I'm assuming that this is with just the one slot?
Well before I only had 6 slots in the toggles to account for end redux, and if the sets arent worth the full 6 set bonus I guess 4 slots is a good way to go
Counting up, I think you're in profit by a slot or two on this build. Either slot swift or quickness with some extra run or fly speed, or add the sciroccos proc into golden dragonfly (ouch, uses 2 expensive rares to make),
Try this, I'm going to leave out the hugely expensive uniques. I have no idea how you would normally slot elude, so will make something up.LotGx4 I will use several times and means the following: Luck of the Gambler, Def, Def/end, Def/end/rech, Def/rech, at level 50 this gives +58.5%def, +47.7% end redux, and set bonuses of 10% regen, 1.13% hits, 9%accSerenx4 = Serendipity, Def, Def/end, Def/end/rech, Def/rech, at level 40 this gives +57.3% def, +43% end redux (so in fact you can see you don't have to go mad getting 50s on the luck of the gambler), set bonuses 4% regen, 0.75% hits, 3% acc01 : Focused Fighting LotGx4 01 : Sting of the Wasp Touch of deathx6 02 : Focused Senses LotGx4 04 : Flashing Steel Multistrikex6 06 : Hover Freebird Fly, End, Common IO Fly 08 : Agile Serenx4 10 : Build Up Common IO rechargex3 12 : Practiced Brawler Common IO rechargex214 : Fly Freebird Fly, End, Common IO Fly 16 : Swift Common IO run or fly 18 : Health Numina's Convalescence Heal, Heal/end, heal/rech 20 : The Lotus Drops Multistrikex6 22 : Dodge Serenx4 24 : Stamina Common IO end modx3 26 : Quickness Common IO run or fly 28 : Lucky Serenx4 30 : Soaring Dragon Mako's bitex6 32 : Golden Dragonfly Sciroccos Dervishx5 (not the chance of lethal)35 : Evasion LotGx438 : Elude LotG and Gift of the ancients def/rech, def/end/rech, 2xcommon IO end mod41 : Boxing (Fight) Common IO Acc 44 : Tough Titanium coating Res, end/res, end/rech/res Steadfast protection unique Res/3%def 47 : Weave Serenx4 49 : Conserve Power Common IO rechargex2 So what do you get out of this set bonus wise, the luck of the gambler/serendipity ones have been dealt with above, I'm not listing the irrelevant ones.Touch of death x6 gives you: +1.5% hits, +2.5% damage, +3.13% melee defMako's bite x6 gives you: +1.5% hits, +3% damage, +3.75% ranged defMultistrike x6 gives you: 0.95% fire/cold res, 1.88% AoE def, 1.88% melee defFreebird x2 gives you +8% regenNumina's Convalescence x3 gives you +12% regen, +1.88% hitsSciroccos Dervish x5 gives you +10% regen, +3.13% neg energy res, +9% acc, +3.13% AoE defGift of the ancients x2 gives you +2% recoveryTitanium coating x3 gives you +1.5% hitsTotals:Regen: 10%x5 (4 LotG, Sciroccos), 12% (Numinas), 8%x2 (Freebird), 4%x4 (Seren) = +94%Hits: 1.13%x3 (LotG), 1.88% (numinas), 1.5%x3 (Makos, ToD, Titanium) = +9.77%Recovery: +2% (GotA)Accuracy: 9%x4 (3 Lotg, Sciroccos), 3%x4 (Seren) = +48%AoE def: +3.13% (Sciroccos), +1.88%x2 (multistrike) = +6.89%Melee def: +3.13% (ToD), +1.88%x2 (multistrike = +6.89%Ranged def: +3.75% (Mako's)Damage: +2.5% (ToD), +3% (Mako's) = +5.5%Fire/cold res: +0.95%x2 (multistrike) = +1.9%Neg energy res: +3.13% (Sciroccos)Counting up, I think you're in profit by a slot or two on this build. Either slot swift or quickness with some extra run or fly speed, or add the sciroccos proc into golden dragonfly (ouch, uses 2 expensive rares to make), and replace one of the other sciroccos enhancements with a (much cheaper) multistrike one. If you happen to drop one of the healing set uniques (they're all uber), put an extra slot in health to accommodate it. Another possiblity is to actually slot boxing with 2 or 3 bits of stupefy or razzle dazzle for extra recovery and max hits.The extra melee/AoE defence also gives you some flexibility, you could take some slots out of the two passives that go with those and put them elsewhere, as the serendipity bonuses you'd lose are not huge, or it would allow you to use some slightly lower level enhancements in those powers and their associated toggles and still hit 45% def.