When standing before a spawn, ATs have 6 seconds to perform their function or request of strategy. If 6 seconds elapses and tankers have not tanked, defenders/controllers have not buffed/debuffed; scrappers are immeadiately absolved of any resulting chaos from running in. Any Scrapper subjected to the 6 second rule should be praised for their patience and receive top priority on all buffs/heals during the resulting mayhem.Scrappers initiating attacks prior to 6 seconds should be chastized for failure to work with the team. No effort should be made to assist the scrapper who has obviously tried to solo the spawn. (At this point it becomes a spectator sport for the rest of team) Should the scrapper fall, said scrapper is subjected to full length of ridicule permitted by the EULA.6 second timer begins when ANY scrapper states in team chat "Ready!"6 second timer is restarted when any member of the team requests hold/rest or proposes a stategy.***special note: the rule was extended to 6 seconds upon team mate requests. Used to be 4 seconds.***
YO! N00b!What I always do with script kiddies is attack their weak point for massive damage
- Ph34r M3 N00b!- LOL!
- St0p, D4v3- My m1nd 1s g01ng
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