OK, Posi and co finally went off the deep end http://www.youtube.com/watch?v=qMA0jb4x-yw&feature=youtu.beSean "Dr. Bat-Aeon" McCann, Matt "Positron" Miller, Tim "Black Scorpion" Sweeney, Andy "No Redname" Maurer, John "Protean" Hegner, Jeff "Arbiter Hawk" Hamilton, Eric "Clockwork01" Johnsen and Positot.
Neat trick if you can get away with it.http://www.siliconrepublic.com/careers/item/31078-computer-programmer-fired/
City of Heroes®, the world’s most popular super-powered MMO is celebrating its upcoming non-existent 9th anniversary with a special promotion, “0 XP Weekend.” During the special “0 XP Weekend,” players will find that no matter what missions they complete or villains they defeat, they will earn no experience or even influence. It’ll be like they’re not even playing the game anymore.“Our Marketing team spent a lot of money and time into research what our players want, and it turns out that most players don’t actually enjoy leveling,” said former Paragon Studios Lead Designer Matt “[REDACTED]” Miller, “In fact, our surveys indicate that players believe that earning no experience will make them feel even more heroic.”Additionally, since City of Heroes® no longer requires a client download, a server, or even a computer, players will be able to enjoy “0 XP Weekend” everywhere they go, on every mobile and non-mobile device.“I kept telling people we’re going to take it to the next level. Well, we already hit the top, so the only other place left to go is back to rock bottom!” said Melissa Bianco, former Lead Producer for City of Heroes®.For a successful MMO, such a dramatic system-wide change could take months or years of development time, and cause permanent changes to the game’s ecosystem. Fortunately, now that City of Heroes® is no longer in production, the former Paragon Studios Development Team has found that they’re able to make any imaginary changes they want with absolutely no lead time or consequences.“We’ve already tested out ‘0 XP Weekends’ on the beta shard, and the players have been ecstatic about it. Or they would have been if we still had a beta shard. Or players.” said Nate Birkholz, the former Former Producer for City of Heroes®.