gfxgfx
 
Please login or register.

Login with username, password and session length
 
gfx gfx
gfxgfx
 
 
gfx gfx
gfx
7155 Posts in 927 Topics by 28 Members - Latest Member: Dog Star 29 November 2024, 09:28:41 am
*
gfx* Home | Help | Search | Calendar | Login | Register | gfx
gfx
Forlorn Hope  |  City of Heroes\Villians  |  General CoX Discussion  |  Topic: Suggested Slotting
gfx
gfxgfx
 

Author Topic: Suggested Slotting  (Read 3614 times)

Monochrome

  • Proconsul
  • *******
  • Posts: 622
  • Karma: +0/-0
Re: Suggested Slotting
« Reply #15 on: 29 June 2007, 01:22:03 am »
Actually as long as you're not getting the expensive recipes and are getting your salvage from missions then often the most expensive thing is the build cost (touch under half a mil).

BTW - Min's having another peek at the slotting for elude, losing the End enhancements.
Another tip, 39s are less than half the crafting price of 40s, the recipes are often cheaper too, 49s are also way cheaper than 50s both to craft and buy  and by the time ED's cut in the difference is negligible. I suspect you can just take the end mod enhancements out of elude and reallocate the slots elsewhere, or you can ram your def and recharge further into ED with a serendipity def/rech and def/end/rech. The numbers to be exact with 40 GotA and 50 LotG will be that you get 52.5% def for just the 4 enhancements, you would need a little more to get up to the 57% serious ED cap, so any def/rech or def/end/rech would get you there. Another sensible alternative would be to slot red fortunex5 instead (leave out the end enhancement)which uses no rares to make plus a common IO recharge.

I'd start by acquiring some of the cheap bits, you will prob be able to get all the serendipitys for the price of a single LotG set for example. Also take a peek at the enhancements for sale, sometimes you'll find stuff cheaper than the salvage needed to make it. Also look what the LotG, sciroccos etc enhs need to make and start stockpiling the salvage.

Also you stand a chance of dropping suitable recipes and salvage to make them for the sets that stop at 40 if you take your high 30s toon(s) out a bit. This build uses quite a lot of these (ToD, serendipity, GotA)

Mino
« Last Edit: 29 June 2007, 10:16:47 am by Monochrome »

Monochrome

  • Proconsul
  • *******
  • Posts: 622
  • Karma: +0/-0
Re: Suggested Slotting
« Reply #16 on: 30 June 2007, 12:18:55 am »
Keyed this into mids hero planner which copes with IOs and is a worthwhile piece of software to download. To get this I exported with universal codes. If you download it, you can copy the piece of gibberish at the bottom in to play with.

Mino


Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Lethal Steel: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp
  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (27) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (3) Luck of the Gambler - Defense/Endurance/Recharge
  • (9) Luck of the Gambler - Defense
Level 2: Focused Senses
  • (A) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Flashing Steel
  • (A) Multi Strike - Accuracy/Damage
  • (7) Multi Strike - Damage/Endurance
  • (7) Multi Strike - Damage/Recharge
  • (11) Multi Strike - Accuracy/Endurance
  • (15) Multi Strike - Accuracy/Damage/Endurance
  • (19) Multi Strike - Damage/Endurance/Recharge
Level 6: Hover
  • (A) Freebird - FlySpeed
  • (43) Freebird - Endurance
  • (46) Flight Speed IO
Level 8: Agile
  • (A) Serendipity - Defense/Endurance
  • (19) Serendipity - Defense/Recharge
  • (29) Serendipity - Defense
  • (37) Serendipity - Defense/Endurance/Recharge
Level 10: Build Up
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 12: Practiced Brawler
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Fly
  • (A) Flight Speed IO
  • (42) Freebird - Endurance
  • (43) Freebird - FlySpeed
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
  • (50) Numina's Convalescence - Heal/Recharge
Level 20: The Lotus Drops
  • (A) Multi Strike - Accuracy/Damage
  • (21) Multi Strike - Damage/Endurance
  • (21) Multi Strike - Damage/Recharge
  • (23) Multi Strike - Accuracy/Endurance
  • (23) Multi Strike - Accuracy/Damage/Endurance
  • (27) Multi Strike - Damage/Endurance/Recharge
Level 22: Dodge
  • (A) Serendipity - Defense/Endurance
  • (36) Serendipity - Defense/Recharge
  • (37) Serendipity - Defense
  • (37) Serendipity - Defense/Endurance/Recharge
Level 24: Stamina
  • (A) Endurance Modification IO
  • (25) Endurance Modification IO
  • (25) Endurance Modification IO
Level 26: Quickness
  • (A) Flight Speed IO
Level 28: Lucky
  • (A) Serendipity - Defense/Endurance
  • (29) Serendipity - Defense/Recharge
  • (42) Serendipity - Defense/Endurance/Recharge
  • (43) Serendipity - Defense
Level 30: Soaring Dragon
  • (A) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Damage/Endurance
  • (31) Mako's Bite - Damage/Recharge
  • (31) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 32: Golden Dragonfly
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (33) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Damage/Recharge
  • (46) Multi Strike - Accuracy/Damage/Endurance
Level 35: Evasion
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Elude
  • (A) Red Fortune - Defense
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Defense/Endurance
  • (40) Recharge Reduction IO
Level 41: Boxing
  • (A) Stupefy - Accuracy/Recharge
  • (50) Stupefy - Accuracy/Stun/Recharge
Level 44: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance/Recharge
  • (45) Steadfast Protection - Resistance/+Def 3%
Level 47: Weave
  • (A) Serendipity - Defense/Endurance
  • (48) Serendipity - Defense/Recharge
  • (48) Serendipity - Defense/Endurance/Recharge
  • (48) Serendipity - Defense
Level 49: Conserve Power
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
------------
Set Bonus Totals:
  • +7.5% DamageBuff
  • +3% Defense(Smashing)
  • +3% Defense(Lethal)
  • +3% Defense(Fire)
  • +3% Defense(Cold)
  • +3% Defense(Energy)
  • +3% Defense(Negative)
  • +3% Defense(Psionic)
  • +9.88% Defense(Melee)
  • +6.75% Defense(Ranged)
  • +9.88% Defense(AoE)
  • +48% Enhancement(Accuracy)
  • +5% Enhancement(RechargeTime)
  • +170.7 (12.8%) HitPoints
  • +MezResist(Held) (Mag 6.05%)
  • +MezResist(Immobilize) (Mag 8.25%)
  • +MezResist(Sleep) (Mag 5.5%)
  • +MezResist(Stun) (Mag 3.3%)
  • +2.5% Recovery
  • +84% Regeneration
  • +3.15% Resistance(Fire)
  • +3.15% Resistance(Cold)
  • +3.13% Resistance(Negative)
------------
Set Bonuses:
Touch of Death
(Sting of the Wasp)
  •   +MezResist(Immobilize) (Mag 2.75%)
  •   +20.1 (1.5%) HitPoints
  •   +2.5% DamageBuff
  •   +MezResist(Held) (Mag 2.75%)
  •   +3.13% Defense(Melee)
Luck of the Gambler
(Focused Fighting)
  •   +10% Regeneration
  •   +15.1 (1.13%) HitPoints
  •   +9% Enhancement(Accuracy)
Luck of the Gambler
(Focused Senses)
  •   +10% Regeneration
  •   +15.1 (1.13%) HitPoints
  •   +9% Enhancement(Accuracy)
Multi Strike
(Flashing Steel)
  •   +MezResist(Sleep) (Mag 1.65%)
  •   +0.945% Res(Fire, Cold)
  •   +MezResist(Stun) (Mag 1.65%)
  •   +1.88% Defense(AoE)
  •   +1.88% Defense(Melee)
Freebird
(Hover)
  •   +8% Regeneration
Serendipity
(Agile)
  •   +4% Regeneration
  •   +10 (0.75%) HitPoints
  •   +3% Enhancement(Accuracy)
Freebird
(Fly)
  •   +8% Regeneration
Numina's Convalescence
(Health)
  •   +12% Regeneration
  •   +25.1 (1.88%) HitPoints
Multi Strike
(The Lotus Drops)
  •   +MezResist(Sleep) (Mag 1.65%)
  •   +0.945% Res(Fire, Cold)
  •   +MezResist(Stun) (Mag 1.65%)
  •   +1.88% Defense(AoE)
  •   +1.88% Defense(Melee)
Serendipity
(Dodge)
  •   +4% Regeneration
  •   +10 (0.75%) HitPoints
  •   +3% Enhancement(Accuracy)
Serendipity
(Lucky)
  •   +4% Regeneration
  •   +10 (0.75%) HitPoints
  •   +3% Enhancement(Accuracy)
Mako's Bite
(Soaring Dragon)
  •   +MezResist(Immobilize) (Mag 3.3%)
  •   +20.1 (1.5%) HitPoints
  •   +3% DamageBuff
  •   +MezResist(Held) (Mag 3.3%)
  •   +3.75% Defense(Ranged)
Scirocco's Dervish
(Golden Dragonfly)
  •   +10% Regeneration
  •   +3.13% Resistance(Negative)
  •   +9% Enhancement(Accuracy)
  •   +3.13% Defense(AoE)
Luck of the Gambler
(Evasion)
  •   +10% Regeneration
  •   +15.1 (1.13%) HitPoints
  •   +9% Enhancement(Accuracy)
Red Fortune
(Elude)
  •   +MezResist(Immobilize) (Mag 2.2%)
  •   +1.26% Res(Fire, Cold)
  •   +2% DamageBuff
  •   +5% Enhancement(RechargeTime)
Stupefy
(Boxing)
  •   +2.5% Recovery
Titanium Coating
(Tough)
  •   +MezResist(Sleep) (Mag 2.2%)
  •   +20.1 (1.5%) HitPoints
Steadfast Protection
(Tough)
  •   +3% Def(All)
Serendipity
(Weave)
  •   +4% Regeneration
  •   +10 (0.75%) HitPoints
  •   +3% Enhancement(Accuracy)



|   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |
|-----------------------------------------------------------------------------|
|MHDz;4280;1009;1348;|
>-K=E\UOFS`4P.^5\C]PF7:8NOH+#-II799U6C--2;4[)4Z"2J`"4C42XF_?,\$V)$#(=4H+"?S>\WM
^'[8?1)I,_=S_*](L3.(O^#.=W#R*?.M'UC(7(BKF_B8,BF60^J^O(IW<_`(Z]HOE'GY9"[&.Q+O(BI
_Q5J0BSHM9%&ZV<`OS6&09W.%7&&^*;TD<"#_:2>8^61VLN9_E(CU,;E"A/G;QE.R#K96LK:GP\VWY-
0CNIKM-R4H/P065U`/L!`+@[GN\6JS>)8<5Q[JX1;"MM)%>JAZRH9$JUNT?62MF"L;G=OJ[#Q*Q%4(<
<`97GLLK+1[WP8OD\ZVP?OB[YTBDY52LC2V$'PUG<AKZZ-H4PJEBR07-1L2^*%)ACL+<VG9<?>@X(7R
5HYA=X2EVKG<5.W7Z4?@GD(3S?92'D/UI^"(:*8BQMHFVF5:^8*RM<<ZQ>GB,60\DQVOH,E:B3KN:K-
.8LA[[S/A<PZZNON,$S%(AGL-T5<ZB`T`V<A5JFW=Z6!MI38P4Y;'\2U)2;3FSZR3A<"4PR%)VBE7X&
N:'DZC;NGSX&:4"9^OZ`<M/H.J]J^O+[1G*Z.**I2H)O"H1P).%"+;2+`BZ#JC7_1CWX`S72O&Q.G"/
..Y56XO3RJ3NZ867PU'!`Q%E1!6P#:U0CE4N]K&TPNA7X<,<$&G%[_TNC/V/F04]_<V/1!8(Z.WE`[1
W$*(,:U$^Q)JX4\H;R3(D4@>.4D\+>&J2Y!=G5/D".JI^"1I3P`2-JV!"QE?P*3M8P7H=(3+-V,@*`_
ARB5%[N,2@;*XKL<I,6AD)Z0SL/%G)=-:Q@9>=CUG?XUJG#3>9J5TE0E0*$]F"G+$3-*8'7=-C&!Z>3
*;JG7A5MX14]E\2*(3[,&]E,C+^>RVFG4Y()S)%9YA*(\1Z()/&AK4'V(X413J?*6T;<-P*8=.E*%6+
L(R3"[XO@S!-@D#*3$7Z%F9Z!X6)<0QW<<VBUZV.DDZ5[0+TAFFI6#E'\&7-FD7-B1C;!/3"21G<^-C
M%657[:^@Q,?OKP;@WOT551V:RNJ3H5V(E35+TGP?"VV^F2%^^OY4M6.BY+;84\[MX9J^.7P`,O/E.`
UW.E=K[29#Q3%PRQS.2.M#,VNH:S8'J`7`]]A0O+6\R1Q@%+3*W=-3".>O<+^#Y=&7)RLP)H/":-CJF
>6]%Y>CF#;"V`6UVC*$&S)P0/17:SC'67_2)!=!#B=()0?3]ZD*[#%8I!*H77&JO>:X+LR<$5V8\2NZ
,+_0A;F*HUOPRN+NO9W;\]S3!SI2765T@2"..;D9@'3MN!1PW"VCGLUA0XM3W*J?MXV___?)Y.8?@W'
.DP``
|-----------------------------------------------------------------------------|


Prythos

  • Proconsul
  • *******
  • Posts: 182
  • Karma: +0/-0
Re: Suggested Slotting
« Reply #17 on: 30 June 2007, 09:29:37 am »
Thats useful to know. I already have a set of 50's Red Fortune knocking about

Monochrome

  • Proconsul
  • *******
  • Posts: 622
  • Karma: +0/-0
Re: Suggested Slotting
« Reply #18 on: 30 June 2007, 10:47:40 am »
Thats useful to know. I already have a set of 50's Red Fortune knocking about
Some of the bits of this are very optional, basically which two bits of stupefy you use in boxing are irrelevant as I presume you don't actually use this attack, but the 2.5% recovery could be useful. Which bit of sciroccos you replace with the equivalent (or indeed a different) bit of multistrike, really depends on which bit you can't get or can't afford to make.

The IO recharge in elude you could replace with a random recharge/def IO if you wanted, or if you feel really flush, the relevant HO (membrane ?). I put the slots in to the powers in a pretty random order, but for exemping that's fairly irrelevant. The only thing to think about is the way set bonuses work when exemping, which largely means that if you have a set of say 32 serendipitys instead of 40s, then put them in a power you have before 32, so that you will actually get the set bonuses when exemped to 30+, no sense in wasting them in one of the high level powers which will exemp off anyway.

Prythos

  • Proconsul
  • *******
  • Posts: 182
  • Karma: +0/-0
Re: Suggested Slotting
« Reply #19 on: 30 June 2007, 04:44:28 pm »
I was just looking to get them 40ish, depending on available funds.

Monochrome

  • Proconsul
  • *******
  • Posts: 622
  • Karma: +0/-0
Re: Suggested Slotting
« Reply #20 on: 20 August 2007, 01:16:13 pm »
Was looking at a broadsword/SR build for a friend, and have worked out that if you're prepared to spend a fortune, you can do this:

Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Leora X: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx(48)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(27), RedFtn-EndRdx(37)
Level 4: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
Level 12: Boxing -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(40), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Mrcl-Heal(46), Mrcl-Rcvry+(50)
Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 22: Quickness -- Run-I(A)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Disembowel -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(27), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(46)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx/Rchg(37)
Level 38: Elude -- RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(42), S'fstPrt-ResDam/Def+(42), ResDam-I(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(45)
Level 47: Lucky -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
  • +13.5% DamageBuff
  • +3% Defense(Smashing)
  • +3% Defense(Lethal)
  • +3% Defense(Fire)
  • +3% Defense(Cold)
  • +3% Defense(Energy)
  • +3% Defense(Negative)
  • +3% Defense(Psionic)
  • +6.13% Defense(Melee)
  • +16.8% Defense(Ranged)
  • +12.4% Defense(AoE)
  • +45% Enhancement(Accuracy)
  • +48.8% Enhancement(RechargeTime)
  • +3% Enhancement(Stun)
  • +95.4 (7.13%) HitPoints
  • +MezResist(Held) (Mag 6.05%)
  • +MezResist(Immobilize) (Mag 14.9%)
  • +7.5% Recovery
  • +62% Regeneration
  • +5.04% Resistance(Fire)
  • +5.04% Resistance(Cold)
  • +9.38% Resistance(Negative)
------------
Set Bonuses:
Mako's Bite
(Slash)
  •   +MezResist(Immobilize) (Mag 3.3%)
  •   +20.1 (1.5%) HitPoints
  •   +3% DamageBuff
  •   +MezResist(Held) (Mag 3.3%)
  •   +3.75% Defense(Ranged)
Red Fortune
(Focused Fighting)
  •   +MezResist(Immobilize) (Mag 2.2%)
  •   +1.26% Res(Fire, Cold)
  •   +2% DamageBuff
  •   +5% Enhancement(RechargeTime)
  •   +2.5% Defense(Ranged)
Red Fortune
(Focused Senses)
  •   +MezResist(Immobilize) (Mag 2.2%)
  •   +1.26% Res(Fire, Cold)
  •   +2% DamageBuff
  •   +5% Enhancement(RechargeTime)
  •   +2.5% Defense(Ranged)
Scirocco's Dervish
(Slice)
  •   +10% Regeneration
  •   +3.13% Resistance(Negative)
  •   +9% Enhancement(Accuracy)
  •   +3.13% Defense(AoE)
Stupefy
(Boxing)
  •   +2.5% Recovery
  •   +25.1 (1.88%) HitPoints
  •   +3% Enhancement(Stun)
  •   +6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  •   +12% Regeneration
Miracle
(Health)
  •   +2.5% Recovery
Scirocco's Dervish
(Whirling Sword)
  •   +10% Regeneration
  •   +3.13% Resistance(Negative)
  •   +9% Enhancement(Accuracy)
  •   +3.13% Defense(AoE)
Luck of the Gambler
(Dodge)
  •   +10% Regeneration
  •   +15.1 (1.13%) HitPoints
  •   +9% Enhancement(Accuracy)
  •   +7.5% Enhancement(RechargeTime)
Touch of Death
(Disembowel)
  •   +MezResist(Immobilize) (Mag 2.75%)
  •   +20.1 (1.5%) HitPoints
  •   +2.5% DamageBuff
  •   +MezResist(Held) (Mag 2.75%)
  •   +3.13% Defense(Melee)
Scirocco's Dervish
(Head Splitter)
  •   +10% Regeneration
  •   +3.13% Resistance(Negative)
  •   +9% Enhancement(Accuracy)
  •   +3.13% Defense(AoE)
Red Fortune
(Evasion)
  •   +MezResist(Immobilize) (Mag 2.2%)
  •   +1.26% Res(Fire, Cold)
  •   +2% DamageBuff
  •   +5% Enhancement(RechargeTime)
  •   +2.5% Defense(Ranged)
Red Fortune
(Elude)
  •   +MezResist(Immobilize) (Mag 2.2%)
  •   +1.26% Res(Fire, Cold)
  •   +2% DamageBuff
  •   +5% Enhancement(RechargeTime)
  •   +2.5% Defense(Ranged)
Impervium Armor
(Tough)
  •   +2.5% Recovery
Steadfast Protection
(Tough)
  •   +3% Def(All)
Luck of the Gambler
(Weave)
  •   +10% Regeneration
  •   +15.1 (1.13%) HitPoints
  •   +9% Enhancement(Accuracy)
  •   +7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Lucky)
  •   +7.5% Enhancement(RechargeTime)



|   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |
|-----------------------------------------------------------------------------|
|MHDz;4204;1002;1336;|
>-K=ETMOVT80@.\&_!]X*7H(TG`??*&GN&KB)'902$;1*TNN)"(B*?#AQ`#!WYZ9)7=)64M[U6-!4Y9
V/\[.S,[,#F]%5:[B)OY;5'56%K^3W]CUU9THJ]CYI[N/=UG2;9(J/AY%=7UU4Y5QZFR^EU7:;5H8<M
9B>Q`_1-U]*O:B$D73?<B:0M1U=R?B8U;LX/=NW^"7S5&(M+LITR?G/JX;43U=7[G=<)'.@\6^E;_6S
DW6B/Y]DKQ;Y;N>]\2E\.GV/`)LCL#TNS^+=)W^D!13%#VCULE^D,3-#"XV2)I03Z'<I-<9[IOQ59S_
(N<#->]+8]WQT^O6(G4^E%73%J+7UM"`3#;/B978RFEW$O=L^IEFU(\4&AK6FK#0C*%$S6@C>+"PK,3
\&3:82>3E63U$+-8GKITMQ+5W#Z$O>YKZK^X5\\=H9G!3"(5-DE5EDF`XK$3UF-7[>6`3K2<SD:?Q3>
:*+M`J&JE6FBSJH%GR.GNJ"=7Y2'P=QDS:W:_;HH=IG3S>"`3@#/R/;KUIMUN`F%8R&+V&>\_@[M<BV
>-B($EG=60>)LKEA,C%P(8&ZM+V22H.WPME*0NG\"$GE`:T5!9I8(P7E"0974(X/1&B_<-"SX`,FA3#
.OX,&+5GH#G^Z#^W^1$MG+:0J21"+U.XO[9Y5L2P1W^4Q6-\$'4BBD2`>W8"K7VLGM[@,GS:)V_IF5L
1'R2KHX!#'<ZJ.#E,DW0(/78R.:TS;B1.1\H<W%+_@@2`!R[)@/""#`CM,X"ZEV8`586<8!+C]F#`W)
<I!OCD_\@X3.G2\""3#D73D%:4*`3SA</"=VWRS2FW3K,7SL<X__<@JAX-?",KE(Y\:B95L=.!2?D2-
ZO9`;7&=;T-O)/#`2_JR0+A=0]EF^Q1QDK$C<'O$5.!1I=@I'0X0L5^1IV*(QH,3>"H<D1?QDX-C+BB
F7M&#\U`Y,V0T04!9`O!Z#'5.)@UCC-W85Q5%1K)LVA);+3XN'&<>^ITP\@++SG>R"79S2XXWQBSS^Y
E=BF[F2J]#$^OP*);`_#%)H+9]4`&[+P)6I1E:&Z8;]<P31U,`!:'YRW;,W."UST2VEELTW8RRQ864L
O>,]&XQQS;&#Q>/^5'C(TV=]Y7>0EE5-20N3.MIXH`SYAIB?D:PWY#Q.D6WGJ<OZJR$4D#KUI*,N@WE
.E!*2H?4()@K:GE4&6?,]ER69=];EGV^7^IXY<=%8"/-F#%P_M+5N>BZ1_*VZR1>GM,^\&WME"U'CSL
AK<.<PT+%\8C_4I&AT85Z@(0U)_>PR:`FLYD!1`91`NEF<RD^-U;]?/M[.__.W)]]1.KFJWY
|-----------------------------------------------------------------------------|
This works in hasten without compromising your defences. It also has a bucket load of extra recharge (4x+5% from the red fortune sets without the uniques).

Mids doesn't handle some of the uniques correctly, so take the figures at the bottom with a pinch of salt. I believe katana and Bsw use basically the same attacks, the katana ones being a bit faster but doing less damage so the tech in this build should be applicable to yours.

Steve

Forlorn Hope  |  City of Heroes\Villians  |  General CoX Discussion  |  Topic: Suggested Slotting
 

gfxgfx
gfx gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!