OK, since I had the salvage on me to build the bits, I have built the bigger generator and a couple of extra teleporters and placed them. As the generator doesn't fit in the small power room, we have had to lose a room, which I decided would cost us our 3rd workshop. I've junked the arcane worktable and pulled the invention table into the same room as the vault.
We need to rationalise the TPers as to which zones we want to access. As we can use Ram Raiders base, we have access to:
AP
KR
DA
RCS (for portal corp PI)
through there.
We can have 8 beacons, I'd suggest:
Bricks
IP
TI
TV
Eden
Hollows
Steel
Sky
The AP beacon drops you next to Perez, Bricks or RCS next to CF, talos or KR next to PD for FF or FL.
Thoughts welcome. Many SGs don't bother keeping (old style non invention) worktables as you can use the empowerment stations to crunch salvage, and create a worktable when you need it to actually create stuff.
Mino